193 research outputs found
CiNCT: Compression and retrieval for massive vehicular trajectories via relative movement labeling
In this paper, we present a compressed data structure for moving object
trajectories in a road network, which are represented as sequences of road
edges. Unlike existing compression methods for trajectories in a network, our
method supports pattern matching and decompression from an arbitrary position
while retaining a high compressibility with theoretical guarantees.
Specifically, our method is based on FM-index, a fast and compact data
structure for pattern matching. To enhance the compression, we incorporate the
sparsity of road networks into the data structure. In particular, we present
the novel concepts of relative movement labeling and PseudoRank, each
contributing to significant reductions in data size and query processing time.
Our theoretical analysis and experimental studies reveal the advantages of our
proposed method as compared to existing trajectory compression methods and
FM-index variants
Non-invertible symmetries and boundaries in four dimensions
We study quantum field theories with boundary by utilizing non-invertible
symmetries. We consider three kinds of boundary conditions of the four
dimensional lattice gauge theory at the critical point as
examples. The weights of the elements on the boundary is determined so that
these boundary conditions are related by the Kramers-Wannier-Wegner (KWW)
duality. In other words, it is required that the KWW duality defects ending on
the boundary is topological. Moreover, we obtain the ratios of the hemisphere
partition functions with these boundary conditions; this result constrains the
boundary renormalization group flows under the assumption of the conjectured
g-theorem in four dimensions.Comment: 17 pages, 19 figure
Vanhempia ei häiritse nuoren pelaaminen omassa huoneessa. -Nuorten kokemuksia vanhempien pelilukutaidosta : Opinnäytetyö
Tämä opinnäytetyö käsittelee digitaalisten pelien pelaamista ja siihen liittyvää kotona tapahtuvaa media- ja pelikasvatusta nuorten näkökulmasta. Opinnäytetyön toimeksiantajana on Ehkäisevä päihdetyö EHYT ry:n Pelitaitoprojekti. Opinnäytetyön tulokset menevät Pelitaitoprojektin käyttöön.
Opinnäytetyö on tutkimuksellinen ja aineisto kerättiin Apollon Yhteiskoulun yläasteen oppilailta. Oppilaat saivat kirjoittaa vapaamuotoisen esseen, jonka tueksi oli annettu avoimia kysymyksiä, koskien pelaamista ja vanhempien pelilukutaitoa. Oppilaat olivat 13 – 15-vuotiaita ja kirjallisia vastauksia he antoivat yhteensä 31 kappaletta.
Opinnäytetyön tutkimus on laadullinen ja aineisto on analysoitu hyödyntäen sisällönanalyy-simenetelmää.
Tulokset osoittavat, että vanhemmat olivat jokseenkin tietoisia lastensa pelaamisesta ja osassa perheistä pelaamiseen olikin laadittu pelisäännöt. Hämmentävin havainto, joka nuorten vastauksista ilmeni, oli että moni niistä vanhemmista, jotka itse pelasivat, eivät keskustelleet nuorten kanssa pelaamisen pelisäännöistä juuri ollenkaan.
Nuoret kuvailivat kotona vanhempien kanssa pelaamisesta käytävää keskustelua usein negatiivisesti painottuvilla sanoilla ja yleisin puheenaihe olikin liiallinen pelaaminen. Vanhempien kanssa käydyt positiiviset keskustelut koskivat usein nuorten pelaamien digitaalisten pelien sisältöjä. Ehkäpä digitaalisesta pelaamisesta keskusteltaessa kotona, tulisi vanhempien osoittaa ylipäätään kiinnostusta lapsensa kiinnostuksen kohteeseen. Tällöin keskustelu voisi olla rakentavampaa eikä niin negatiivisesti painottunutta nuorten ja lasten mielestä.This thesis is about digital gaming and digital games education in homes by parents from the children’s perspective. The subject to this thesis was commissioned by a project (called Pelitaito in Finnish) which was run by Finnish Association for Substance Abuse Prevention (EHYT ry) and was funded by Finland´s Slot Machine Association (RAY).
This study is qualitative by nature and the material was collected from students of Apollo comprehensive school in Helsinki, Finland. The students were aged between 13 – 15 and there were 31 participants. The students wrote essays and they were given open questions to help with the writing. The material was analyzed in content analysis framework.
The results showed that parents were aware of their children´s digital gaming to some extent and in some families rules were made for gaming. But disturbingly many of the parents, who played digital games themselves, did not discuss digital gaming with their children.
Conversations about digital gaming with parents were usually described with negative words by adolescents. Positive conversations usually were about content of the games the child was playing. Perhaps parents should show some interest in their child´s pastime activity overall. Parents could ask about who the child is gaming with and maybe discuss the themes of the game child is playing more deeply. Conversation should be more open-minded and positive by nature
QTL analyses of temporal and intensity components of home-cage activity in KJR and C57BL/6J strains
Peer reviewedPublisher PD
Quantum topology optimization of ground structures using noisy intermediate-scale quantum devices
To arrive at some viable product design, product development processes
frequently use numerical simulations and mathematical programming techniques.
Topology optimization, in particular, is one of the most promising techniques
for generating insightful design choices. Topology optimization problems reduce
to an NP-hard combinatorial optimization problem, where the combination of the
existence or absence of the material at some positions is optimized. In this
study, we examine the usage of quantum computers as a potential solution to
topology optimization problems. The proposed method consists of two variational
quantum algorithms (VQAs): the first solves the state equilibrium equation for
all conceivable material configurations, while the second amplifies the
likelihood of an optimal configuration in quantum superposition using the first
VQA's quantum state. Several experiments, including a real device experiment,
show that the proposed method successfully obtained the optimal configurations.
These findings suggest that quantum computers could be a potential tool for
solving topology optimization problems and they open the window to the
near-future product designs.Comment: 16 pages, 6 figure
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